![]() Turn five: The fighter decides to accept death, and I allow the two dead party members to act as spirits. Turn four: Wizard crit-ed back up, and was immediately killed (as in perma-dead) by tree (I rolled to see if it noticed him getting up, and it rolled a crit 20). Turn three: Attacks monk, 'cause the barbarian hadn't hit it yet and didn't seem like a threat. ![]() Turn two: Attacks the fleshy wizard who decided walking up to it after shooting fire bolts at it was a good idea. Turn one: Max damage (not a crit) against the fighter grappling it. Never in my life have I rolled as well as I did that night. a monk, barbarian, fighter, and a wizard (all level 2). I used one of these as the first encounter for a one shot I was running. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.īut it doesn't say that their intelligence, or any other effect caused by the spell, expires at the same time.Monstrous Compendium Vol 3: Minecraft Creatures The spell clarifies that once the charm expires, the creature is now free to choose whether or not they like you: This means that once the creature has been granted its new intelligence, ability to speak, and (in the case of plants) locomotion, those are now permanent features of the creature, not ongoing magical effects that could be dispelled or will expire.Īwaken also causes the target to be charmed by you for thirty days, but that is in a separate paragraph of the spell description and the other effects of the spell are in no way tied to that thirty day duration. This applies to most effects of Awaken, because no other duration is specified for them by the spell. ![]() The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant. As the PHB's chapter on spellcasting explains: The specified duration of the spell Awaken is "instantaneous". That's how Druids make their own friends. (It's also a DM call on whether or not an awakened creature would be comfortable mating with a non-intelligent creature of its same species)Ī player could make an NPC out of a pet and so on.ĭefinitely! That's what the spell is for. Maybe, but it's up to the DM whether or not the intelligence is hereditary, both when the awakened creature mates with a common animal of its type or a second awakened creature of the same type. I'll add that a group of druids could with that introduce a new race to the game. The line "stays friendly" suggests that the creature is initially friendly to you, although the spell doesn't seem to state that outright. It just can't attack you outright while charmed. It could walk away 5 minutes after being Awakened (although I wouldn't generally consider that good DM'ing without a very good reason). It then also becomes Charmed towards you for 30 days, which makes it easier to interact with it, but it is already free to do whatever it wants. That means when the creature is Awakened, it immediately becomes a free-willed NPC with intelligence 10, forever. The Awaken spell has a duration of "instantaneous", which means that there is no active spell keeping the (now) creature intelligent.
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